Thursday, April 17, 2014

Drexel Research Day 2014

Drexel Research Day 2014

The Good

- Able to take the presentation at the pace of judge's understanding and didn't have other audiences walking in at the same time.
- Judges had no qualms about topic, very open to the ideas presented.
- The ability to use multiple media and have all the information ready (on poster, in text files, in ppt) was very helpful to deliver a succinct message.

The Bad

-  Not all of the features were finished in the RAC tool, so some of the explanation had to be improvised.  Perhaps having more mock-up pictures or video would help.
- My helpful neighbor said that the contrast on the poster can be better.  Light text on light background is eye-catching, but not very easy to read.  The references might also be skipped or tucked even farther away.

The FUTURE

- Presentation was much easier to do as one-on-one.  Group understanding and pace of presentation will have to be finessed and better managed during thesis defense.
- Practice on more diverse people will help anticipate the questions more.  Research day was great for hearing from all walks of life, but I do think many visitors were polite and didn't want to press questions.  My actual defense will be the complete opposite.


Gym was HOT.  Prepare outfits for all conditions during defense.


Wednesday, April 16, 2014

PAX East 2014



Along with Drexel Dragon LAN, I attended PAX East 2014 over the weekend.  It was a three day trip immediately following Research Day.  The whole trip was a great experience especially since PAX had a decidedly different setting to GDC.  There was more fan and developer interaction and the conversations had an even wider diversity in topic.  While there weren't as many talks/panels, the ones that I did manage to attend were very insightful and potentially helpful to my thesis.  I particularly enjoyed Susan Arendt's advice on understanding the vastly different female perspective in the gaming industry.  I attached the panel descriptions and panelists below and hopefully I can attend more of these in the future.

Why it's AWESOME to be a female in the Game Industry - The gaming industry gets bigger and bigger every year, and women are starting to make a larger presence on both the media and development side! Ever wonder how they got into the assumed male-dominant industry? Have questions about how you can follow their footsteps? Join this panel of renowned women in the industry to find out more about why they do the things they do, and to answer your questions!

Tatjana Vejnovic [Editor-in-chief, Ask Tatjana], Susan Arendt [Managing Editor, Joystiq], Sarah LeBoeuf [News Editor, The Escapist], Dianna Lora [Community Manager, Dualshockers], Maylene Garcia [Senior Games Producer, Nickelodeon], Karen Rivera [Managing Editor, Pixelitis]

What to do with your Game Design Degree: Employment at Social/Mobile/Indie Studios - Top academics and social/mobile/indie developers will reflect on the virtues and difficulties of preparing students to work at studios with shorter iteration cycles than AAA studios.  As the Industry evolves, so does Academia to offer educational programs specific to diverse needs of various subsets of the game development industry.  Many young professionals compete in an industry where many colleges are flooding the market with “Game Design Degrees”.  This panel will focus on those aiming for employment at smaller studios or peripheral industries that support game development.  Specifically, the panel will focus on these areas:  How can you stand out from a crowd? What should you have learned in school and what changed since you graduated from even a year ago? When is a Game Design degree worth something to a Social/Mobile/Indie development studio? Or perhaps you already have a degree how can you make it work for you?  This session is all about standing out, Do’s and Don’ts beyond basic resume and portfolio tips.

Trevor Stricker [President, Disco Pixel], Elliot Mitchell [Founder, Vermont Digital Arts], Dave Bisceglia [The Tap Lab, Co-Founder & CEO], Ichiro Lambe [Dejobaan Games, President], Mark Sivak [Academic Specialist/Game Design, Northeastern University], Dr. Paul Cotnoir [Department Chair, Becker College Game Design Program], Benjamin Cavallari [Founder, ARC], Farley Chery [Game Design Faculty, Fitchburg State University]

Sex, Sexy, & Sexism: Fixing Gender Inequality in Gaming - The video game market is composed of as many women as men—yet those working in the industry, and the characters we play as, are still predominantly male. What effect does this imbalance have on the games we play and the people who play them? What does video games’ representation of gender say about our culture, and what lessons is it teaching us? Is it good for business? Today’s leading media critics examine what’s working in our games, what needs to change, and why.

Ken Gagne [Digital Content Developer, Gamebits], Susan Arendt [Managing Editor, Joystiq], Brianna Wu [Head of Development, Giant Spacekat], Tifa Robles [Organizer and Founder, Lady Planeswalkers Society], Duane de Four [Activist, HowManly.com]

PRODUCED - Old friends Vinny Caravella (Giant Bomb) and Rich Gallup (Disruptor Beam) combine for over 25 years experience producing videos, video games and videos about video games. Join them as they share stories, clips and lessons learned from their time working on diverse projects such as Quick Looks, Game of Thrones Ascent, Endurance Runs, farting phone cats, streaming live events and a promising MMO that nobody will ever play, all with an aim towards quality, speed and having fun. This panel threatens to be useful to anyone looking to become a Producer in game coverage or development, but will be entertaining for all ages!

Rich Gallup [Executive Producer, Disruptor Beam], Vinny Caravella [Director, Video Production, Giant Bomb]

Monday, January 13, 2014

Week 1

Timeline:




Expert Panel Review contact: No response from Lamm, contacted Nora and setting up independent study to learn more about submitting to conferences (gender studies focus).  Hopefully this will help future contacts for expert panel review.

Related Work: Galia Slayen, Margo Maine study on real life barbie and book called 'Body Wars'

Tutorials on UMA released by Fernando and 3ds Max user.

Wednesday, December 4, 2013

Chapter 5 - Introducing Falsification

Vienna 1920

Karl Popper - advocate of an alternative to "inductivism" or referred here as "falsificationism"

Inductivism - a scientist observes nature, tentatively poses a modest axiom to generalize an observed pattern, confirms it by many observations, ventures a modestly broader axiom, and confirms that, too, by many more observations, while discarding disconfirmed axioms. Axiomatization grows ever broader but never appreciably exceeds careful, extensive observation while scientists keep accurate records for collaboration. Thus freed from preconceptions but impelled beyond a lone human's observational power, science gradually uncover nature's material and causal structure.

Rudolph Carnap advocated logical positivism which directly clashed with Popper

Popper was jaded by how these theories gave off the appearance of being powerful theories confirmed by a wide range of facts but they couldn't explain anything because they can't rule out anything

Falsificationists believe that observations are guided by and presupposes theory.  They don't believe theories are true simply because there are observable evidence.  Theories are construed as speculative and tentative conjectures or guesses freely created by the human intellect in an attempt to overcome problems encountered by previous theories to give an adequate account of some aspects of the world or universe.

Once proposed, speculative theories are to be rigorously and ruthlessly tested by observation and experiment.  Only the fittest theory that is repeatedly tested can be said that it is the best available; that it is better than anything that has come before.

If it can be established by observation in some test experiment that a ten-kilogram weight and a one-kilogram weight in free fall move downwards at roughly the same speed, then it can be concluded that the claim that bodies fall at speeds proportional to their weight is false.

To be granted status of a scientific law or theory: an hypothesis must be falsifiable

1. It never rains on Wednesday IS falsifiable because it can be falsified by observing rain to fall on a Wednesday.

Tuesday, December 3, 2013

Week Ten 11/25

I came.  I saw.  I defended (my proposal.)  Thanks to my committee members for attending and giving valuable feedback along the way.

Thus concludes the thesis proposal portion of the blog.  Full production on thesis will begin during the Winter break and continue into next quarter.


Wednesday, November 13, 2013

Week Eight 11/11

Summary of the week:

- Continued to revise proposal based on feedback from committee


- Reading through Game Analytics - Maximizing the Value of Player Data by Anders Drachen, Magy Seif El-Nasr, and Alessandro Canossa


Buy: http://www.springer.com/computer/hci/book/978-1-4471-4768-8


Student Download: http://link.springer.com/chapter/10.1007/978-1-4471-4769-5_4#page-1


- Preparing presentation for thesis proposal defense dry run